The Mook Menagerie
This page contains a collection of minor characters (aka. Mooks, Cannon Fodder, Lunch Meat, etc.) for your gaming convenience. I'll add more entries as I come up with them, so feel free to send suggestions to dan@bayn.org.
Hired Goons (clubs)Traits:
Stuff:
In today's job market, you need to have a skill set employers value... like looking all scary and hurting people they don't like. It's a living. Suggested Uses: Cannon fodder. Toss groups of them at your players to add some moderate challenge to any scene, especially right before confronting a real villain,
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Cops (clubs)Traits:
Stuff:
These are the men and women who enforce traffic laws, handle domestic disputes, and hassle skateboarders. Mostly, they're normal people. Suggested Uses: More cannon fodder. Usually, these guys just get in the way while the players are causing havoc or breaking "little" laws (like breaking and entering, stalking, etc).
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Inept Ninja (spades)Traits:
Stuff:
The low-ranking thugs of some competent Ninja or opium lord or something. They act all sneaky, then scream before attacking on at a time. Go figure. Suggested Uses: As "Hired Goons," but for villains that would have ninja lackeys, for some reason. They usually attack in big groups, but never take advantage of their superior numbers.
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Mutated Circus Monkeys (spades)Traits:
Stuff:
Chimps pumped full of steroids and other chemicals until they're deformed, crazy, and way stronger than they should be! Suggested Uses: I use these guys in a Batman Beyond scenario to great effect. They can be funny or scary or both at the same time.
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Security Guards (hearts)Traits:
Stuff:
A.K.A. Rent-A-Cops, Fake Bacon, Mall Cops, Vocational School Drop-Outs, etc. They work for private security firms and basically loaf around malls or office buildings. Suggested Uses: Delivery vehicles for keys and uniforms, convenient hostages, more cannon fodder. And I guess you could hide from them.
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Hooligans (clubs)Traits:
Stuff:
Young, drunk, violent, and usually a fan of soccer, rugby, or hockey. These lunatics are infamous for causing riots and brawls when given the barest of excuses. Suggested Uses: Tangle with these guys and you may find yourself on the business end of an angry mob! Good comic relief, too.
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Paramilitary Wackos (spades)Traits:
Stuff:
These are the men and women who live in woodland compounds and honestly believe the UN is going to invade any day now. Suggested Uses: They make good pawns for any conspiracy-related villain, and a good change of pace from Cops and Hired Goons.
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Scientists (diamonds)Traits:
Stuff:
Science, as we all know, is often used for evil. Therefore, many villains employ scientists to build toys for them, like evil little elves. Suggested Uses: Most players will assume the "nerdy" scientists are push-overs. Most of the time, they are, but you can also let them use their "Smart" Trait to jerry-rig explosives, disable weapons, set up traps, and so forth. Tons o' fun!
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Sharks (clubs)Traits:
Stuff:
"Every creature deserves a warm meal." They're sharks, and they have lasers on their foreheads. 'Nuff said. Suggested Uses: Use 'em as an amusing reference, then take a big ol' bite out of your players' laser-beamed asses! Ah hahaha!!!
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