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The Horse Clan
by John Sheppard
The horse clan is a loose confederacy of Steppe Nomads. Also
known as the Ranchers of Helmuth and the Saddle Camps, the Clan
makes its living from the herding of horses and other cattle,
and from working in the pay of other clans as mercenaries. The
ranchers possess an uncanny ability to ride almost any animal
that can be ridden. They follow different migratory patterns from
year to year, always arriving at the time of the Autumn Equinox
at the Dark Horse Ferry Keep to elect the Great Hun, leader of
all the Saddlecamps for the coming year. Noted for their ability
as Cavalry, the Horse Clan is in great demand as a mercenary force
and the Great Hun gains his wealth from selling the services of
the clan to the highest bidder.
Faith
The Saddle Camps worship the God El Elyion. True believers wear
a large horseshoe nail and a hammer on a chain around their neck.
They believe that El Elyion took the form of a man known as the
Palmyran and walked among the peoples of the world, teaching a
message of hope and peace based on faith before he was cruelly
executed by the High Priests of Thymus, the seven headed serpent.
Most true believers believe the Palmyran will return in his guise
as El Elyion and will be proceeded by the Four Horseman of the
Apocalypse, who will prepare the World for the final Judgment.
Boons
Expertise - The ranchers have uncanny control over any
animal that can be ridden. They are especially communicative with
horses but have been known to domesticate and ride the wildest
of camels, asses, donkeys, and even elephants. The Great Hun Algosto
was said to have tamed and ridden a dragon
Cavalry - The Ranchers have mastered the art of mounted
warfare. They fight equally well as heavy cavalry or mounted archers.
Their composite bows have a very powerful tension and only a few
who have not grown up in the saddle camps have ever been able
to string one. An arrow shot by such a bow has been know to penetrate
an inch of plate armor. Non Elite infantry who face a charge by
Rancher heavy cavalry in the open are often filled with such fear
that they frequently break ranks and run.
Anathema
Ranchers consider the practitioners of the Dark Arts to be anathema
and have no love for magicians. As a people of honor they also
have no use for assassins. Horse thieves and cattle rustlers are
put to death in the most cruel fashion.
History
The Ranchers have long been wanderers leading their cattle and
horses from one rich grassland to the next. It is said that once
they were Lords of their own kingdom long ago on fair Aisle S'marinais
(The Isle of Seven Kingdoms) before it sank beneath the waves
of the Western Sea. Legend says that it was they who provided
the magnificent mounts of the Knightsboran Chevaliers lead by
the Kings Gareth I and Francis the Great who overthrew the Black
Arts of the Kings of Tyme.
None of their former splendor now remains. A few of the Ranchers
have established keeps and keep their cattle and horses in kraals
tended by mounted men at arms. The majority of their lords stay
in temporary dwellings made of leather and wood, a collection
of which are known as the saddle camps. The Lord of the Camp is
known as the Hunni and he usually has 25-50 lieutenants under
him, who have sworn an oath of fealty to provide the camp with
15-60 riders in time of war, depending upon their wealth.
During times of Peace, the lieutenants try to increase their
own herds and send out scouts to find the best grasslands. The
women and children work small plots of quick growing vegetables,
such as radishes, in the areas surrounding the saddlecamp. They
learn to make cheese from cow and mare's milk and plant fruit
trees and berry bushes at campsites likely to be visited by the
saddle camp in the future. The Hunni will pay the Guilds of the
various settlements and towns to whom he sells his horses and
cattle to take Rancher children on as apprentices in the various
skilled trades. The children work for seven years, then return
to the Hunni's household where they are given places of honor.
Most young men acquire the skills of blacksmithing and leather
working without joining a guild, as all are responsible for the
upkeep of their mounts and saddle dressing.
Once a year, at the Autumn Equinox, the various saddle camps
meet at the keep of the Dark Horse Ferry. After a week of feasting,
jousting, and official judicial proceedings, each saddle camp
elects a new Hunni. On the last day of the Feast, the new Hunnii
elect the Grand Hun who will remain in the keep with his herds
and his household for the next year and will be the official arbitrator
in any disputes between saddle camps. He will also hold embassies
with foreign clans and will be the ultimate judge when deciding
whether or not to make war.
Allies
The Ranchers usually keep to themselves, unless attacked or if
their service as mercenaries is purchased from the Great Hun.
Enemies
In the latter times, legend says that the Ranchers were enemies
with the Dark Lords of Tyme and the Assassins of Keristan. Since
the Isle of Seven Kingdoms sank and the Horse Clans came to this
land, they have kept to themselves and have no real enemies.
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