Previews - Fiction
- Scenarios - Cults
- Miscellany
The Fey
by Grant Howitt
Tall, thin and graceful, they are always flawlessly beautiful
and filled with a light that seems to shine from within. They
care little, though, for mankind and see them much as humans see
mice: interesting in a passing manner, but ultimately inferior
and utterly exploitable. Traditional stories of children and young
men and women being taken from remote communities are well-founded;
the Fey often “employ” mind-wiped human servants in
their enclaves in our world.
Recently, the Fey have been moving into Erebus and setting up
cults. These cults erode the belief in old myths and legends that
stops Fey from existing in cities; it would seem that Fey are
strongest where the psychic link between their world and ours
is at its most powerful.
Fey are dangerous in combat. While not physically strong, they
are beings of great skill and their weapons are of the highest
quality. (Fey technology such as flintlock pistols and swords
are seamless in manufacture, almost to the point where they appear
to have been “grown” out of their original substance.)
Their skill at arms is backed up by innate magic abilities.
Most Fey are able to tap into the magic that flows through their
kingdom and utilise it to cast “spells” in the human
world. The most common use of this is telekinesis; with skill
and practice magicians, can hurl their enemies across the room,
shatter glass windows and hurl the shards at enemies, or tear
out whole walls and use them as weapons. After all life should
have been extinguished from Elder Fey, they can animate their
shattered corpses with the power of their own minds, swinging
like broken rag dolls inches above the ground. The Fey have also
been known to conjure weapons fashioned from light, grow long
claws from the tips of their fingers, step from shadow to shadow
without passing in between, puncture their enemies internal organs
from afar with pinpoint mental attacks and move as a blur, faster
than the eye can see.
The Fey are unlikely to work with humans, hunted as they have
been by the Council of Iron for many years. Some, though, choose
to be on the “winning side,” as they see it, and join
the Council as agents. They may have become disheartened with
the rest of their race, have some personal agenda to settle, or
feel genuine compassion for humanity. They are at their most useful
when infiltrating Fey strongholds, as the belief held by their
enemies acts as a source of strength for them, but when operating
in other capacities they often carry amulets that sustain their
physical forms.
Suggested Traits:
- Effortlessly Charming (5) – Few can
resist the unrestrained charisma of a Fey Noble.
- Fey Magic (4) – Telekinesis (“Otherwinds”)
and other kewl powerz.
- Knight of the Fair Folk (3) – Trained
in combat from a young age, the Noble is skilled in the use
of “mundane” weapons as well the arcane arts.
- Curse of Iron (1) – Cold Iron burns
the flesh of a Fey, and enough of it will extinguish their life-force
altogether; this weakness leads many to have an innate fear
of the substance. Fey cannot cross running water , for it severs
their link to their realm. Similarly, being old-fashioned creatures,
Fey are next to useless when using modern technology such as
man-made guns or steam engines.
Equipment:
- Ornate Halberd
- Arcane Flintlock (fires searing bolts of white light)
- Brass Armour and Helmet
- Old-fashioned dress suit for social situations (tails, top
hat, cane, the works)
- Belief-amulet (often a gemstone worn around the neck)
Previews - Fiction
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